Showing posts with label video game reviews. Show all posts
Showing posts with label video game reviews. Show all posts

Tuesday, July 20, 2010

Aqua for Xbox 360 Review

Title: Aqua
Platform: Xbox 360 Arcade
Genre: Action
Rating: E10
Release Date: May 19, 2010
Publisher: Xbox Live Arcade
Developer: Games Distillery
Website



Aqua is a naval action game where you pilot a single ship through contested waters as you use multiple forms of artillery to complete your missions.

For the rest of this review, click here.

Monday, July 19, 2010

Green Day: Rock Band Review

Title: Green Day: Rock Band
Platform: Xbox 360
Genre: Music/Rhythm
Rating: T for Teen
Release Date: June 8, 2010
Publisher: MTV Games
Developer: Harmonix
Website

Rock Band has recently become the standard for music games because of the vast number of songs on the Rock Band Network and the lack of oversaturation like the Guitar Hero games. There have only been a total of 5 Rock Band games, and I think there were at least 5 Guitar Hero games just last year.

Green Day: Rock Band focuses on the career of the genre defining punk rock band, Green Day, who is now in their third decade of rocking. The game centers around three of the group's best selling albums: Dookie, American Idiot and 21st Century Breakdown, with a small mixture of songs from their three most popular albums mixed in. I was upset to see there were no songs from Green Day's first two albums and no plan to release these songs or any of the absent ones from other albums in the form of downloadable content. It's unfortunate that some more popular songs were not included, but instead entire albums which include songs most people have never heard, were still available.

I can't help but compare Rock Band's Green Day edition to last year's Beatles edition. And when comparing them, there is no contest. The Beatles version had a lot more polish when it comes to background animations. In GD:RB all you get to see is three different venues with three different versions of the band members, whereas in TB:RB there were shots of in-studio rehearsals, music videos as well as popular venues such as TV shows and concerts. Graphically, GD:RB looks like it is a straight port of RB2 with the members of Green Day pasted into it.

Green Day: Rock Band is available for Xbox 360, PS3 and Nintendo Wii. The Rock Band series has a stranglehold on the music genre and doesn't seem to be letting up. By locking down on bands like Green Day and The Beatles, Harmonix has proven they mean business. Green Day: Rock Band may have been a step backwards, but it's still a solid music game. From a person who grew up in the 90s, has always been a huge fan of Green Day and loves music games, I'm a little disappointed by the lack of visuals, but I still find myself playing this game occasionally on the weekends.

Overall Rating: 3.5/5

March 13, 2010

Tuesday, June 01, 2010

Platform: Xbox 360 Arcade
Genre: Action/Strategy
Release Date: May 19, 2010
Developer: Games Distillery
Price: 800 MSP or $10

Aqua is a naval action game where you pilot a single ship through contested waters as you use multiple forms of artillery to complete your missions.

For the rest of this review, click here.

Tuesday, May 11, 2010

Trine for PC

Platform: PC
Genre: Adventure/Puzzle
Release Date: July 2, 2009
Developer & Developer: Frozenbyte
Price: $19.99 via Steam

Three heroes team up for an adventure/puzzle classic.

For the rest of this review, click here.

Saturday, May 01, 2010

The Misadventures of P.B. Winterbottom for PC

Platform: PC
Genre: Puzzle
Release Date: April 20, 2010
Developer: 2K China
Price: $4.99 via Steam

P.B. Winterbottom is a sly little gentleman. He spends all day and night dreaming about pies. In this game you are tasked with supporting his addiction but trying to collect every possible pie in the tri-county area. Winterbottom, however, cannot do it alone, he is able to produce copies of himself to assist in his larceny.

For the rest of this review, click here.

Friday, April 30, 2010

Sol Survivor for PC

Platform: PC
Genre: Tower Defense
Release Date: March 15, 2010
Publisher & Developer: Cadenza Interactive
Price: $9.99 via Steam

Tower Defense games have held a special place in my heart ever since I first played them on battle.net in Starcraft. They consist of a group of enemies, or creeps, which try to advance from point a to point b. Depending on the game, there is either a wide open space, like in Desktop Tower Defense, or a set path they need to travel, which is implemented in Sol Survivor. Your job is to prevent them from safely passing, by building towers and attacking them before they make it. Are you up to the challenge?

For the rest of this review, click here.

Wednesday, April 14, 2010

Bob Came In Pieces for PC

Platform: PC
Genre: Adventure
Release Date: January 22, 2010
Publisher & Developer: Ludosity Interactive
Price: $9.99 via Steam

Bob Came In Pieces is the story of an alien who goes out on a pleasure cruise only to end up crash landing on a foreign planet. Bob then partakes in a mission to retrieve all of his ship's parts in order to return home. The story sort of resembles the Pikmin series, but it is much different when it comes to the gameplay.

For the rest of this review, click here.

Wednesday, March 17, 2010

Major League Baseball 2K10 for Xbox 360

Platform: Xbox 360
Genre: Sports, Baseball
Rating: E for Everyone
Release Date: May 12, 2009
Publisher: Take 2 Interactive, 2K Sports
Developer: Visual Concepts
Website

With the Major League Baseball exhibition season just underway, it is time to load up my Xbox 360 with this year’s edition of Major League Baseball 2K10. Major League Baseball 2K10 is the only option for realistic baseball for Wii and 360 owners, since Take-Two Interactive owns sole third party rights to the Major League Baseball license. Exclusive rights are what have prevented this game from achieving great potential in the past. When there is limited competition, you’re able to put out a sub-par product without suffering from reduced sales.

Included are a lot of game modes; franchise mode, online mode, home run derby and drills. Most notably is the newest edition to this year’s version, called My Player. Much like the “Road to the Show” in the MLB The Show series, you create a player and begin their career just after they’ve been drafted. Your goal is to perform good enough to be noticed by coaches in the Majors and eventually be called up. This game mode is nice for people who might want to experience playing an entire 162 game season but don’t have the time for it. Unlike in all other game modes, where you have the ability to control anyone on your team, in My Player, you only control your player when he is involved in the action. Everything else is skipped over, only showing you a gamecast like summary of the action.

2K10 really takes advantage of the right analog stick in all areas of gameplay. Both hitting and pitching are performed by moving the analog in certain ways. Power swings consist of moving it backwards, then quickly forward, whereas making a contact swing is just a forward push. Pitching consists of moving the analog in a predetermined motion that’s unique to each type of pitch. The timing and accuracy of the movements, affect the pitch’s speed, movement and accuracy. This is one of the few aspects Visual Concepts does better then the MLB The Show series.

A lot of the little problems make it feel as if 2K10 was rushed through the testing phase. I’ve noticed players wearing incorrect numbers as well as aspects of stadiums being wrong. There are also some well documented instances of players batting while their bat is lying on the ground next to them (search for it on YouTube). Other things just display a lax in the editing phase of production. For instance, almost every player looks like their hat is about three sizes too big. Fortunately, this edition doesn’t seem to have as many problems as last year’s did, but that’s no excuse for allowing it to happen.

The sounds, on the other hand, are great. Ambient stadium noise couldn’t sound more realistic. Things like random crowd shouts and organ music make you feel as if you are actually out at the ballpark. Alternately, the announcers often say things that are untrue, such as a ball was foul when it was actually fair or a player stopped at first base, when they were standing on second. Even their little one-liners get repeated way too often, sometimes three or four times a game.

Major League Baseball 2K10 takes some big strides in being a successful baseball simulator. Unfortunately it is full of bugs and mistakes that shouldn’t have ever been seen by the consumer. If you own a Sony system, you should probably buy MLB 10 The Show instead, because it better exemplifies the little aspects of the sport. For everyone else, you’ll enjoy the My Player mode enough to get a couple weeks worth of play out of it, but the $60 price tag is a little high.

The Gaming Savant says: Good Buy.

March 17, 2010

Saturday, March 13, 2010

Sonic Classic Collection for Nintendo DS

Title: Sonic Classic Collection
Platform: Nintendo DS
Genre: Side Scroller
Rating: E for Everyone
Release Date: May 12, 2009
Publisher: Sega
Developer:
Sega
Website


Shortly after I bought a GameCube, I purchased Sonic Mega Collection, a collection of all of the original Sonic games that appeared on the Sega Genesis. I found it interesting that Nintendo or Sega never released any iteration of this for the Gameboy Advance, much the same way Capcom did with their Mega Man Anniversary Collection. Low and behold, almost 8 years later, Sega finally releases a compilation of Sonic games for the DS called Sonic Classic Collection.

Included are six different games; Sonic, Sonic 2, Sonic 3 and Sonic & Knuckles. On top of these you can play as Knuckles in either Sonic 2 or Sonic 3. This came as a huge, welcomed surprise to me. In the GameCube edition, I was very disappointed when I wasn’t allowed to play either of these games as Knuckles, which was a benefit to Genesis owners who owned all three games. Sonic & Knuckles has an attachment on the top of the cartridge that allowed the gamer to plug additional games into it. If most games were attached, you could play one of the bonus mini-games that appear during normal gameplay, but when Sonic 2 or Sonic 3 were attached, the player could instead play those games as Knuckles.

Graphically speaking, these games are identical to their Genesis counterparts. Given their transformation to the smaller screen, it’s quite impressive how good they look. The sounds are the same as they were back in the day as well, taking each repeat gamer back to the days when soundtracks were limited by the cartridge format. In the same respect, the controls and gameplay are also identical. Although one thing with the controls did bother me. The start button doesn’t pause the game. Instead it has no use in this game. If you want to pause while playing you have to touch the lower right corner of the touch screen. Why they couldn’t have both of these options, for people like me that are used to using the start button to pause, is beyond me.

There are, however, a few bugs that I don’t remember being present before. Every once in a while, when rolling along at high rates of speed, Sonic will glitch off track, get stuck and stop moving. You can usually jump yourself free, but it breaks up the fast-paced speed that these games are most well known for. There are also graphical issues, where Sonic will not appear at the front of the screen, instead he'll be behind things that shouldn’t be in the foreground.

Additionally, there were things that appeared in the original games that probably could have been fixed for the rerelease. One big thing that always bugged me, appears in the third world of Sonic 2, The Aquatic Ruin stage, when playing as Knuckles. There are these pillars will shoot up from the ground, which in the original game stopped Sonic dead in his tracks. The problem arises when playing as Knuckles because he is unable to jump as high as Sonic can, therefore if the gamer doesn’t know they are coming and jump early enough to avoid them before they get to their maximum height, they are unable to jump high enough to get past them. Sonic, on the other hand, can jump high enough to clear them.

Sonic Classic Collection is only available for Nintendo DS. Even though there are little bugs, this is still an excellent buy for any gamer who grew up on the Sonic series. Plus the DS’s portableness makes it easy to speed through a couple levels while you’re in line at the DMV or traveling with people you don’t want to talk to (I.E. commuting to or from work).

The Gaming Savant says: Good buy.

March 13, 2010

Thursday, March 11, 2010

Deadly Premonition for Xbox 360

Publisher: Ignition Entertainment
Developer: Access Games
Genre: Action
Category: Suspense, Horror
Release Date: February 23, 2010
Rating: Mature
Website


Deadly Premonition follows Francis York Morgan, an FBI agent who works alone, as he arrives to the city of Greendale to investigate a body found in the woods. York has been investigating a series of murders and he fears this one might be another in a similar string. York has an imaginary friend named Zach that helps him solve these murders. Zach is a clever way of getting the player involved in the game, since you play the role.

The gameplay is broken down into two different phases, the realism phase and an alternate reality phase that only York sees. The realism phase is used for talking with other people and investigating crime scenes. During the alternate reality, York still does things he is actually doing but he also has to dispose of some zombies at the same time.

The production values represented by Deadly Premonition are really good. A lot of little things appear in game that may go unnoticed by the average gamer, but help it have more of a movie feel. Whenever characters are introduced, the screen will freeze and their name and profession appears. There’s also a whole sequence you go through when investigating, it begins with strips of reel film around the border of very faint images covered in television static. The clues you uncover remove the static and reveals what really happened.

Whenever you interact with an object the game will slow down. Doing things like opening doors and picking up more ammo and bandages, become a personal dilemma while you decide whether you really need to replenish your health at a later time or try to get through the game a little quicker. Maybe this won’t be a problem for someone who isn’t playing the game to review it. Anyone else will probably stop playing it before they get to a point where these slow downs start to get bothersome.

The graphics in Deadly Premonition are a mixed bag or good and bad. The characters show a lot of detail, with every strand of hair and fiber on the clothing being defined precisely. On the other hand environments are about a console generation behind. When driving around town, the responsiveness of the controls is delayed just enough to make it painful. Aiming your gun also takes a lot of touch and precise targeting to take a zombie down with the pistol. The music is pretty entertaining, but for the length of the game there isn’t enough of a variety of tracks to make it all the way through without them getting repeated way too much.

There are also some pretty annoying camera issues you’ll have to deal with. During the third person gameplay, it only affects you when you’re trying to look around corners. Driving is the biggest headache, namely when turning corners. The camera stays firmly locked in spot until your turn in nearly completed, forcing the player to take blind corners.

This is a real hard game to judge, it does some things pretty well; story, production, but it also falls flat on equally important aspects; controls, environments. That being said, it’s not horrible for a budget game, but the bad aspects do overshadow the good ones, making it a struggle to complete.

Overall Rating: **1/2

The Gaming Savant, Ryan Smith

March 11, 2010

Friday, March 05, 2010

Super Monkey Ball: Step and Roll for Nintendo Wii

Publisher: Sega
Developer: Sega
Genre: Puzzle
Category: Monkey Related Rolling
Release Date: 2/9/2010
Players: 1-4
Rating: Everyone
Website

It’s no secret that Super Monkey Ball really took off a console generation ago. Now with the Wii and motion control, it can reinvent itself into another dimension.

For the rest of this review, click here.

Tuesday, February 23, 2010

Title: Sacred 2: Fallen Angel
Platform: Xbox 360
Genre: Action/RPG
Rating: M for Mature
Release Date: May 12, 2009
Publisher: cdv Software Entertainment
Developer: Ascaron
Website

Sacred 2: Fallen Angel is a hack and slash, action/RPG, most reminiscent of the Diablo series. I’ve always found the term “Diablo-clone” to be a little misleading because no game is a Diablo-clone. I have yet to play a game described as a Diablo-clone that wasn’t marginally worse then Diablo. So I will not use the term to describe Sacred 2.

Sacred 2 goes for an MMO feel in gameplay. You can either play your game offline or online, hosting public or private games of up to 4 players online or 2 offline. Since I was brand-new at this game, I chose to play by myself, as not to incur the “noob” wrath from other players. Many aspects feel similar to MMOs. For instance, there is no pause. When you level up you have to choose your new stats and abilities on the fly, where you’ll sometimes get attacked by enemies during your choice making.

You are offered the option of 6 different classes, making the replay value much higher. Classes range from burly warriors to powerful magic welders to technical robot fighters. Each character has their own customization options (though they’re very limited), attacks, spells, talent trees and mounts.

The gameplay is similar to MMOs. You start out avenging someone’s death, and you make your way through the world doing odd-jobs for random people stationed all over the world. Quests consist of killing a certain amount of a certain enemy, collecting an item that was stolen, escorting people and delivering items among other things. Completing quests offers you experience and gold.

There are two different campaigns for the player to choose from; Light and Shadow. These paths will direct the character to certain sides of battles that will be fought against the opposing side. For example on the Light side you will be asked to defend a town that is being attacked by the Shadow side. Some classes are only available from one side.

One nice aspect is the loot ability. Instead of having to rifle through each corpse, you can just walk over them to loot anything they’ve dropped. If there are a lot of corpses around you can press one button that will loot everything in a pre determined area. These aspects help limit your downtime.

The graphics are pretty good. Because of the good graphics it is not uncommon to enter a town and have to wait for things to load. This really slows down the action and makes the game feel less like an MMO, which is what it feels like they were going for. The sounds are also good. Background music blends into the environment and rarely gets noticed and speech and enemy sounds are implemented well.

Sacred 2: Fallen Angel is available for Xbox 360, PS3 and Windows. Since the game is nearly a year old, you can find it for around $30 or less either used or in the bargain bin. That being said, I still don’t think this game is really that great. It’s a decent game but it doesn’t do anything that hasn’t already been done better somewhere else. If you love action/rpgs and just cannot wait for Diablo III to come out, you can probably take a chance on this one. It’s good enough to waste away some of your gaming hours between now and the Diablo III release, but not good enough to win any awards.

Overall Rating: ***1/2

The Gaming Savant, Ryan Smith

February 23, 2010

Wednesday, February 17, 2010

Blood Bowl for Xbox 360 review

Title: Blood Bowl
Release Date: January 25, 2010
Genre: Strategy (with a football theme)
Rating: T for Teen
Platform: Xbox 360
Publisher: Focus Home Interactive
Developer: Cyanide
Website: http://www.bloodbowl-game.com/

Ok, I have to admit, I was sorely disappointed when I got this game. I was expecting a fast paced action game, as described by GameFly: “What do you get when you mix American football with the fantasy world of Warhammer? You get Blood Bowl! Form a team filled with Orcs, Wood Elves, Humans, Dwarfs, and other fantasy races, and prepare for real bone-crunching action.” Instead, what I got was a strategy game.

Blood Bowl is what football is called in the Warhammer universe. Both games are quite similar but there are also many differences. The game consists of setting the position of your players on the field, and in turn based action, moving each player around to try to advance the ball into the endzone. The game only awards points for touchdowns, there are no field-goals or safeties.

The graphics are sub-par, nothing groundbreaking here. One nice feature is the ability to move the camera in almost every direction anytime during gameplay. Controls are pretty good, since the game is turn-based you don’t need to worry about quick response times. The sounds are also really good. Bone-crushing hits are represented well and the commentators are hilarious with their quips and one-liners.

Just about every action you perform is based on a dice roll. From fielding a kickoff to encountering an enemy, to blocking, passing and running, everything is all dependent on a dice roll. Your player’s stats improve you chances of winning the dice roll but it’s still rather annoying that a blocker cannot pick up the ball because his ball-handling rating is so low.

It is not uncommon for a game to end with only one touchdown scored. The games themselves seem way to short. There are only a certain amount of plays you are allowed per game, and with halftime included it chops short any long drive. The game could turn on one unlucky play or one roll of the dice. Setting up your blockers and advancing them slowly down the field takes too long and I’ve had a number of games end right before I could get into the endzone.

Blood Bowl is available for Xbox 360 and PC. For someone who was disappointed when he first got the game, I actually enjoyed playing the game for a while. However, I will warn you, you should not consider this a football game, instead think if it as a strategy game with a football theme. Also, do not trust user review scores on different websites. Users will get this game expecting a NFL Blitz or NFL Street type game and see it is not a fast-paced football game and mark it down for that, if you just look at the professional reviews, you’ll see this isn’t that bad of a game.

Overall Rating: ***1/2

The Gaming Savant, Ryan Smith

1/18/2010

Sunday, February 14, 2010

Title: Assassin’s Creed 2
Release Date: November 17, 2009
Genre: Action, Stealth
Rating: M for Mature
Platform: Xbox 360
Publisher: Ubisoft
Developer: Ubisoft
Website: http://assassinscreed.uk.ubi.com/assassins-creed-2/

The Assassin’s Creed series is slowly taking the top spot in the Stealth/Action genre, a genre that was once secured by Splinter Cell. Assassin’s Creed 2 follows the story of Ezio, in ancient Europe, as he attempts to discover his father’s sorted past and seek revenge against anyone who wronged his family.

The first thing I noticed about Assassin’s Creed 2 is its subtle differences from the first Assassin’s Creed game. For starters, there is a lot less time spent outside of the Animus. The Animus is a machine that transports you into the role of an old time assassin. For those unfamiliar with this series, you play as a man in the modern day who experiences the life of an assassin through Animus. In the first game it seemed like there was as much time as the assassin as there was listening to the doctors explain things to you. These breaks in the action really took away from the enjoyability of the game. This time around they got it right, the first 30 minutes or so are spent outside of the Animus but after that, you go for a number of hours before you ever leave the machine.

The graphics are beautiful, even prettier then Jennifer Love Hewitt. This game takes advantage of everything the Xbox 360 has to offer, graphically speaking. Controls are good but I sometimes had a hard time nailing down precision jumps and angles when trying to escape from guards. Sounds are great, ambient sounds are great. Even the music is so subtle you barely notice it is there.

The game’s action sequences are quite a lot of fun, but it takes a number of hours before you really get into the action. The open world aspects really extend the gamer’s play time, but they are no substitute for the assassination missions. Throughout you learn aspects on your family’s past and end up seeking revenge on those who have wronged them in the past. With your uncle’s help, as well as many other people’s help you travel to different areas to seek out and eliminate these enemies. In between kills you can do things for money such as delivering letters, killing messengers and completing assassination contracts. There are also a ton of hidden objects scattered all over all cities, each collectable will earn you something the more of them you find. If all are collected your character will receive great bonuses like strong armor or more health. You can also spend money to upgrade the town, which brings more visitors and again earns more money.

This brings me to one of the minor problems I found in the game. At an early stage Ezio leaves his companion to visit his girlfriend. During this cinematic the player has to use button presses to make him kiss and remove her clothing, among other things… My problem is that the game never really shows anything worth mentioning. Now I’m not saying there needs to be gratuitous nudity or anything but the game already has a Mature rating and it’s not as if showing a little T&A is going to make it send the rating into the Adults Only bracket. All I’m saying is you took the effort to add this scene to the game, but didn’t go to any attempts to actually make it exciting. As a matter of fact there are multiple instances of the “f-bomb” appearing in game as well as a discussion about an inspiring artist in town where Ezio’s mother tells him he needs to find an outlet. Ezio responds with “I have many outlets,” which allows his mother to quip “I meant other then vaginas.”

If you’ve never played the first Assassin’s Creed, I would suggest playing it before trying Assassin’s Creed 2. The game tries to fill you in on what happened the first time around, but it’s not a very good attempt. I played some of the first game shortly after it was released and I hardly remember any of it which has lead to some confusing moments. It isn’t an absolute must to play the first game, but I would highly recommend it for maximum gaming enjoyment.

Assassin’s Creed 2 is available for Xbox 360, PlayStation 3 and PC. This game is an excellent example of everything an action game should be. Long, involving, hard to put down and full of extras. This is one of the few games I’ve played lately that I’ve had to keep playing and playing until I was done since it was so damned enjoyable. You’d be foolish if you didn’t at least give it a rent.

Overall Rating: *****

The Gaming Savant, Ryan Smith

2/14/2010
Title: Hotel Dash: Suite Success
Release Date: December 24, 2009
Genre: Casual, Time Management
Rating: E for Everyone
Platform: PC
Publisher: PlayFirst
Developer: PlayFirst
Website: www.playfirst.com/game/hotel-dash-suite-success

Casual games are often branded as games that are ruining the video game industry. Many people believe they are taking skilled workers, production time and money away from other games that are marketed towards recreational and hardcore gamers. Luckily companies such as PlayFirst, PopCap and GameHouse have appeared as companies who solely produce casual games, therefore leaving production of non-casual games to the big boys.

Hotel Dash: Suite Success is a casual game that’s aimed towards people who don’t normally play video games. It is a spin-off of the massively popular Diner Dash series, which if you’ve never played it, is a game where Flo, the game’s playable character, works as a waitress in a diner. The game revolves around keeping customers happy by seating customers, taking orders, serving orders and cleaning up all in a timely manner. This is where the time management aspect comes in because you must choose the order to complete each task ensuring every customer stays happy and you earn the most money. Stringing alike actions together earns you multipliers and therefore, more cash.

The storyline starts with a couple of Flo’s friends getting married and reserving a room in a nearby hotel for their honeymoon. Flo decides to makeover the hotel so it is beautiful enough to suit her friends on their special day. This version works in much the same way as Diner Dash, only now you are a busboy (or rather busgirl) for a hotel. You have to lug guest’s bags, bring room service, make wake-up calls, retrieve pillows, towels and ice, you know, the kind of things a real hotel worker does. Each of these tasks earns you tips which you spend on upgrading the hotel.

The game controls with the mouse, every task is issued by clicking on that area on the game screen. Graphics are alright, some actions the gamer needs to look for are too small and displayed in such an area that they are often hard to see, the easiest to overlook being the time-limit bars on wake-up calls. Sounds are good, effects help cue the player on different actions that need attention. The music, like in most games, will get muted once it gets bothersome.

A couple little annoyances appear in this game. The first being when the player accidentally clicks on a wrong item. The game allows you to queue up a ton of actions you want Flo to perform but when you click on a wrong object by accident, Flo with pause for a second, then clear all upcoming items in the queue causing the gamer to have to requeue all these items as if any confusion makes her suddenly lose her short-term memory.

The second problem appears when you upgrade Flo’s movement speed. When customers enter your hotel, you choose a room for them and their luggage appears on the lobby floor. Flo has to pick up their bags and take them to the customer’s room. When you upgrade Flo’s movement speed she moves faster then the visitors causing her to arrive at the room before the guests, then you encounter the above mentioned problem of clearing the queued items. When this happens it is usually followed by Flo running around the hotel, carrying a customer’s bags while trying to complete the actions queued since the last dump. These issues have appeared in Diner Dash games since the beginning so it is possible the developers want to keep it this way. I just think it’s annoying.

Hotel Dash: Suite Success can only be purchased as a download for PC and Mac, there currently is no hard disc copy available to buy anywhere. The game is just far too easy and can be completed in a long afternoon. Everything else is on par with other like casual games, but a short storyline brings this one down a few notches, however it’s still good for a casual game.

Overall Rating: ***

The Gaming Savant, Ryan Smith

2/14/2010